Dysmantle tech tree11/11/2022 ![]() ![]() This didn't matter because firebats weren't used much. I can think of exactly five(ish) exceptions:ġ) Academy - Firebat + Medic. Got that? Here it is: one of the fundamental principles of game design that, as much as anything else, was probably responsible for Brood War's success was the Law of 1-to-1. I really think it's the biggest issue at the moment. And while I don't mean to be a pompous ass, I really do mean THE problem. (It's a bird! It's a plane! Why the hell is an Immortal parachuting down from that skyscraper?!?!)Īs I was contemplating this, and comparing the new thing to Brood War, I discovered the problem with SC2. We also have, incidentally, item: the immortal is a super-goon. So we have, item: the Sentry looks weird. It's a cyber core gateway unit that looks like a robo unit, is a caster, and is available early game. That said, when I watch a bunch of games of Starcraft 2 I've found one major issues that repeatedly irritates me: The Sentry totally doesn't look like a Gateway unit. ![]() ![]() Thus a blog rather than another SC2 general thread. I'm sure issues will get fixed in expansions anyway. I have some problems with the way SC2 plays atm, but I'm not Blizzard, I'm not connected to Blizzard, and they're way better at making games than I am so lol I have ideas w/e. It may not really be going to be a useful thread. ![]()
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